Episode 0 – Season 7 Character Creation


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The cast creates new classes for their characters to usher in the next phase of the story.

[Content Warning: Faerie Child, Fighty Monk, Idiot]

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Spout Lore is a hilarious Actual Play podcast using the Dungeon World game system, brought to life by four award-winning comedians in Canada: Abdul Aziz, Paul Oppers, Shawn O’Hara, and Jessica Tai. If you’re looking for a collaborative storytelling experience that balances high fantasy with side-splitting improv comedy, you’ve found it. 

Join three “mighty” “heroes” (Tuk the Barbarian, Vyng the half-elf Druid, and Fat Billie the nine-year-old Halfling Thief) as they bumble through a post-magic world.

This is a rules-light, character-driven journey where the setting is made up on the fly; evolving from ancient hotdog-based festivals to mythic beasts of terrible power.

Whether you’re a TTRPG veteran or a fan of D&D comedy podcasts like The Adventure Zone, NADDPOD, or Dimension 20, you’ll feel right at home at our table. 

Spout Lore is improvised narrative at its best: made FOR best friends, BY best friends!

Want our same shennanigains but in a setting that’s disney’s recess meets gangs of new york then check out our spinoff show, Mall Brats.

Show transcript (autogenerated by Apple Podcasts) ▾

Gather round friends, let me tell you a tale of three heroes noble and bold A brute, a druid, and a thief who is but nine years old You know them by name, you know them by deed, their quests are famously daring So here I sit, singing to you an adventure that is worth sharing Tuck is the brute, he knows not his home, he loves to sing and fight Fingers have health, he shifts his shape, and wields a spear with great might Peely's a thief, his tiny size does mask the largest heart Best and brightest they may not be, but their friendship outweighs their smarts So gather round friends, and listen close For the tale's about to start Hi everybody, welcome our dear friends and suspenders We are now in season seven of Spout Lore And everybody has changed over the course of our campaign What the fuck Paul, are you serious?

Jessica, gross!

I don't know if the mics picked that up, but Paul loudly farted The mics picked that up Yeah, that was incredible Wow, wow I'm just floored Also in my direction Yeah, totally Way to set the fucking stench for the season, Paul Just amazing Listen, it makes sense, we're going to McCall, it's salty It's sulfury Yeah Exactly And since we're in McCall, totally new setting We've decided that as everyone has reached level ten in their original playbooks We're going to transition, instead of going to compendium classes and extending those classes further We're rolling it back, we're gonna go back to level one with whole new classes And that's what we're gonna be doing today Is figuring out what those classes are going to be How is that different from compendium classes, what we're doing now?

A compendium class, what we were gonna do with the compendium classes Was we were just gonna add one to each of your classes Which would functionally make you level eleven, level twelve, level thirteen, etc Just like, basically artificially extend the classes as they were Okay But this way, everybody's gonna have access to like a bunch of new moves Instead of the, it's usually like five to six new moves for a compendium class But this we're gonna make like whole new things Middle school Do we get to keep like our old moves?

You will keep some of them Oh, okay You won't have access to all of them Basically what we'll do first is we'll go through your classes and we'll decide what the moves are that are like integral to the character Yeah And we'll choose those and then we'll get rid of everything else Cool Yeah So, who wants to go first? Tuck Abdul?

Okay I have the least figured out Oh, okay No, you don't Okay Yeah, nobody has anything figured out Jessica has the most like concrete class stuff, I guess I could go first Okay, yeah, then Sure, you do it Is that cool?

100% Yes, please Please Okay, okay Because then we'll see how, what we're supposed to do Cool, I will fuck it up And then we won't do that That's fine Okay So, basically what we did with Jessica is I created a whole new class Like I made a playbook called The Fairy That's so cool I guess The Fairy, like we decided that Billy was going to become full on focused More focused on being a fairy because of his exposure to the like extreme energy at the eye of the storm Yeah At Lillian's tomb Oh Because he went into like almost like a transition Like he remembers like his roots And so, I think that's why it made more sense for me Yeah But he still has like a lot of, like we kept a lot of his kind of like thiefy aspects Like the, more like the trickster Cool Yeah Let's go through and talk about the thief stuff that you want to keep first I do like tricks of the trade And I like trap expert Mm-hmm I don't think I'll keep flexible morals Mm-hmm Or poisoner I didn't use, like I use poisoner a bit But I feel like that's like not as legit to Billy anymore Yeah, flexible morals never ever came up No And probably won't because we don't really have magic in our world No Oh, is it a magic thing?

Flexible morals is when someone tries to detect your alignment which is usually done magically You can tell them any alignment you like Oh Yeah Useless Useless Literally the word that popped into my head Yeah Useless Yeah, absolutely useless Okay, so of the advanced moves that you have Mm-hmm What is like, what are the ones that you're like, this is key to Billy?

Oh, connections for sure Yes Oh yeah, we gotta fucking find nimble again Yeah Oh man, my goodness Nimble I like shoot first Mm-hmm Um, I also like I also kinda like wealth and taste, I think Yeah Okay Yeah Sure, sure Man, it was such an ordeal for you to get that every time I was like, I don't understand how it works Yeah I don't get it And then I used it and it made sense It kinda did, yeah, yeah It was pretty funny I don't know, I mean like if you guys think I should get rid of it, that's okay No, no, no But I just think it's so funny This isn't up to you, this isn't up to anybody else But it's like, it's the same conversation again where it's like, you're like, I kinda like wealth and taste And you can just see my face go, fuck Yeah, cause you're like, there's all these other cool ones, Jessica And I was like, nah No, that one makes the most sense for you, absolutely Yeah Um, I'll lose brewer and envenom Mm-hmm Um, I like escape route Mm-hmm Yeah, you just got that too Yeah And I think also like as a fairy, he would probably be, like he can kinda shift in and out Totally Um, I'll lose disguise because there's a move that you made for me later on that is so Mm-hmm, yeah, I'm gonna go with that And I'll lose evasion as well Cool So, make a note, yeah, just make a note like of the ones that you're keeping And then I guess we'll, I mean as sad as it is to say, we'll make new character sheets Ugh, and then I'll sell these No, I'm kidding, I'll keep them forever Yeah, $10,000 listeners Yeah I don't give a shit if you're already donating Actually, I bet people would want your character sheets As weird as that is to think about Mm I'll keep them for now Yeah, you can't have them I might have drawn a lot of ding-a-lings No, I didn't actually, just a lot of ladies on the back No, I've got the ding-a-lings Oh yeah, you do Yeah I have a bunch of poems on the back of my Oh, that's beautiful I think that is very indicative of us as people Yeah Something I realized I didn't figure out for the fairy is the alignment or racial moves But we can figure those out probably Oh, okay And Tuck, I mean based on the setting, is probably not an outsider anymore, or an outlander Oh, okay I'm gonna go with Tuck Oh, fuck I lose outlander moves Wow Fuck Is there an inlander?

Yeah, is there another way I can monologue for 15 minutes? Yeah, can I be outlander? I mean, yeah, one of you is probably, I mean, I was actually thinking about this What?

Ving takes the outlander move from me And then we start talking about the great forest You piece of shit I vote for that, sorry No, fuck you guys No I quit the podcast Well, no, because the thing is, is that if you think about it, I mean, it depends on where we think we're gonna go next, because I swear to God, if this becomes not a podcast, I'm gonna quit the podcast If this becomes not 100% about me, I'm leaving Abdul, you're already making Jessica's character creation about you But I think we should think about that, because I think it's a cool idea, because like all of Tuck's, like the last three years of these outlander moves have made McCall into this place Oh, yeah And now we're like gonna explore it, which is really cool That's sick There's also a little element of like, Tuck is full of bullshit He can keep up some of his outlanders that are totally untrue Well, and actually, depending on if you end up being a bard, you get moves like that, like you get to talk more, basically Oh, cool Well, actually, with bardic That's all I really wanted, I'm fired up One of the things, because bardic lore, how it works is you choose your area of expertise Sean, this is Jessica's time Ving's gonna be a bard, too Sean's quitting the podcast No, no, no, I'm actually just realizing that I'm gonna go put on some deodorant, I'll be right back Okay Can I borrow some of your deodorant?

Oh, me too Is it weird if we all use the same deodorant? No, it's, I don't care We put it on first And then I'll go second What? This is bullshit Well, I forgot my deodorant Do you want the deodorant? You go first Okay, and then Abdul and then Paul? I forgot mine in the truck, and Aaron has the truck I never wear it Paul, do you use some crystal for deodorant? I do Fuck Does it work? It does What the fuck?

Not Okay, so, yeah, those are the moves that Jessica's gonna keep for Billy, which is great, good stuff I'm gonna go with the crystal Okay, so, yeah, those are the moves that Jessica's gonna keep for Billy, which is great, good stuff I'm gonna go with the crystal Okay, so, yeah, those are the moves that Jessica's gonna keep for Billy, which is great, good stuff So, what are the basic moves? Do you wanna read through the basic moves for the fairy? Yeah, should I give the descriptions?

Cool, yes, please Yeah, sure Okay, so, the first one is Willow the Wisps Your fairy nature allows you to perform minor magical effects, such as lights, crude illusions, and sounds Crude illusions Yeah That's gonna be great for Abdul So Yeah Do you wanna make a joke? You can Do you wanna make a joke?

Your hands are already making a joke Yeah, it's just like, hey guys, look, this is an illusion of Tuck fucking Ving Ew It's too crude It's too crude Too crude, Billy So many parents you're talking about I guess, yeah And how do you think you got to be?

Yeah, you came out of our penises So gross Billies don't grow on trees, Billy Billy's like, yeah, I do Okay, small changes to your appearance, the appearance of other or your surrounding Yeah, so, I'm gonna go with the crystal So, I'm gonna go with the crystal So, I'm gonna go with the crystal So, I'm gonna go with the crystal So, I'm gonna go with the crystal So, I'm gonna go with the crystal There's a ton of different kind of spells written about wizard spells Nice pronunciation of prestidigitation, which I'm not sure you've ever said.

So yeah, prestidigitation is a cantrip in the wizard class, which reads, you perform minor tricks of true magic. If you touch an item as part of the casting, you can make cosmetic changes to it, clean it, soil it, cool it, warm it, flavor it, or change its color. Flavor it. Exactly. And if you cast the spell without touching an item, you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions.

They won't fool anyone, but they might entertain them. No bigger than yourself is a real. That's really good. Yeah. But that's a big stack of pancakes. It is. But yeah, so I can imagine, you know, Billy can make like a little colorful shape that looks like a bird. No one's going to think it's a bird, but they're going to be like, oh, that's cute. Yeah. No one's going to think it's a bird. So it doesn't look realistic. No, they won't fool anybody, but they might entertain them. Like a hologram.

Oh, so in like a busker. Yeah. Or like little lights. Nice. So the other move. I like the idea that Jessica's walking up the busker. You're not fooling anybody, buddy. Put that bongo away, you moron. So fairy child's move. You are a fairy, a nature spirit bound to material form. At the beginning of each day, roll plus charisma. On a 10 plus, hold five. On seven to nine, hold three. And on a six minus, hold one. Any unused points do not carry over and may be replenished each morning at sunrise.

Pretty cool. At any time, you may spend a point one for one for one of the following effects. Create a convincing illusion. Vanish from sight. Charm an individual for a short while. Overcome your weakness momentarily. Switch two objects within view. Switch? Yeah. So it's like he has a key in his pocket. I have a rock. I'm going to switch them. I have the key. That's what I was thinking. He has the rock. That's really sick, too. Yeah, that kind of stuff. Fuck. We'll talk about it. Yeah.

And if you fuck it up, then you open your hand. And one of his balls is in your hand. You're like, oh, no. Or you have two. You have two rocks. And he has two keys. You're like, wait, hold on. How did this happen? Oh. And then the last basic move is cold iron and clover. As a fairy, you are bound by certain natural laws. Work with the GM to determine your weakness and record it.

While you're exposed to your weakness, minus one ongoing until you're able to rest for a few hours unburdened by its source. Cold iron and clover sounds really cool. Except why would I want it? I think it's like the kind of thing where it's like it's a consequence of being a fairy. Yeah. Less a move and more like this is your weakness. My curse. Yeah. Although maybe there is a thing that we can add that's like a benefit. What's my weakness? Yeah. What is your weakness?

That's a good starting point. Advice. Yeah. Gravy. Gravy stuff. Yeah. Salt seems to be one. Salt. Cream. Milk. Is it just that you're lactose intolerant? I think so. I think I'm just lactose intolerant. So now you can't have any dairy at all and you take minus one ongoing until you're able to rest for a couple hours. Your eyebrows are doing a thing right now. I know because I feel it. Okay. What about. Okay. How about this?

So when you encounter your weakness, maybe you roll for it like you roll constitution or something like that to to resist it. Okay. Because how because how cream and milk and stuff work in folklore is you leave cream out for berries and they're like, oh, yeah. Oh, yeah. I love cream. But maybe it's like Billy. You have to like resist the urge. Yes. To drink the cream. And if you resist it, if you succeed in the role, then you're immune to it for the day. Okay. Does that make sense? Yeah.

Does that sound like a benefit? Oh, yeah. Yeah. So it means that you're like you can. Yeah. I guess if you resist it. Then you're like, okay, it's not going to affect me. Blah, blah, blah, blah, blah. Okay. Okay. Yeah. Yeah. Yeah. Yeah. I got it. What about warm milk? What if we could change it to warm milk and honey? Yeah. The name of the move. Yeah. Yeah. That's great. So the weaknesses are warm milk and honey. Okay, guys, hear me out. Okay. Here we go.

So if you roll your what should we constitution charisma? I think constitution makes sense to me. Constitution makes sense. Charisma feels more fairy like. Yeah. That's the tough thing. But he has to have strength to avoid what he wants. Okay. Constitution. It is. Sounds good. So if you resist it, you don't take that minus one ongoing. But you get an additional fairy child hold. Okay. So if I resist. Yeah. So you have a weakness. So you have a potential.

You can potentially fuck yourself up or you can power yourself up. Yeah. I like it. Okay. So I take. I take a little pill. If I win, I take a pill to have the milk. Like a lactate. Yeah. Yeah. Yeah. Exactly. I feel like the pill is your true fairy self. Like Billy, the boy. Oh, yeah. Is allergic to milk. But the fairy is drawn and wants it and thrives off it. So when you are able to use your face self to resist the Billy effects, then you've got you're more fairy that day than Billy.

That makes so much sense. That's so cool. That makes sense. There we go. Thank you. Yeah. We got it. Yeah. That's more full move now. Yeah. I'm glad that we all got to talk about that. Thank you. Cool. Does it. So does that all seem. I like it. Worth it to you. Yep. And you have some advanced moves that we can talk about later or now or whatever. But cool. Okay. So. Cool class, guys. Good job. Thank you. Thank you. Thank you, Sean. And Paul and Abdul.

And once it's a fuller class, then I think I'll make it available. That's a great idea. For download for free. Yeah. Okay. Cool. Cool. So we need to think about Billy's alignment. Oh, I would like to keep it chaotic. And do you want to keep it leap into danger without a plan? Or do you think it is explored in a different way now? You're going to keep it? I think so. Cool. I think that's still like very like true to his himself. Cool. Yeah. Yeah. Yeah. Yeah. In terms of the racial move.

Do you think that you have a different thing now? Because it's probably not like. Yeah. Who are you racist against? Oh. Oh. The halfling. Yeah. We attack with a ranged weapon. Yeah. That came in really handy. Oh, your ranged weapons are so cool. But do you. Should we change it? Like, is it more fairy-ish stuff now? I think I'll keep the halfling thing. Cool. Can't think of anything else. No, that's great. That sounds perfect. Cool. Okay. So that's Billy the fairy. Cool. Magic. Magic. Okay.

So who wants to go next? Yeah. I don't know. I might as well work through the slog that is going to be this. Yeah. Totally. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Let's talk about Ving. Okay. So what we did, what I did was take a bunch of potential classes from class warfare. Yeah. And send them to you. Yes. And ask you to choose two to three. Sure. And have you done that? Yes. Okay. Cool. So what are we thinking? Jessica, I have not done that. Oh, no. Okay. Fine.

No, I kind of did. I kind of did. I know. We talked about it a little bit. So we're basically going to be making a class called the Spirit Walker. That's the plan. Oh, so sick. Wow. And we're going to use components from class warfare to do it. Yeah. So what have you been thinking? Should I talk about the ones that I sent you first? You send me the Elementalist. Yeah. The Elementalist is basically a bunch of advanced moves built on fleshing out elemental mastery. Mm-hmm. Yeah.

I think that makes a lot of sense for Ving because there's been many times throughout the podcast where I was like, I don't want to do that anymore. Shape shifting. He's moving away from shape shifting. Yeah. And taking animal forms. Yeah. Cool. Oh, so actually, let's talk about the druid moves that you do want to keep. Yeah. Great. Okay. Yeah. So what are you keeping? Do you think? I'm going to keep Eyes of the Tiger. Yeah. That makes sense. Oh, yeah.

I'm not going to transform in them anymore, but I think having some communion with them. Well, because you still have Cloud Piercer or whatever, right? Yeah. The bird. And Cloud Piercer's still tagged. Wait, but do you still have the bird? I mean. We'll find out. I guess we'll find out. In my heart of hearts. It hurts. Okay. But you're going to keep the Eye of the Tiger move. We know that much. Yeah. I think that makes sense because it's a great scouting move. Oh, yeah.

It's almost like Ving's offering himself more to the animal than to take from the animal. Yeah, exactly. Yeah. Yeah. Yeah. I like that. Spirit Tongue. You're keeping that? Talk to animals? Yeah. I'm losing Shape Shifter. You're losing Shape Shifter? So you don't even want to have the potential to have access to it. It's gone. Whoa. That's a big move. That's huge. That's huge. That's huge. That's huge. I will lose Shape Shifter. Whoa. That's fucking huge. I can't turn into an owl anymore.

I just can't do it. I'm going to say right now we're not changing the theme song. Oh, yeah. Oh, no. Well, because I'm going to keep. I would like to keep. Oh, can I not keep Elemental Mastery? No, you can keep Elemental Mastery. Yeah. But that's not Shape Shifting. That's Form Crafter. You can change into. Oh, no. Oh, no. Any move that you have that's connected to Shape Shifter, you won't keep. So you can change into Elements. Oh. Oh, no. Oh, no. Not Animals. No. No, no, no.

Not to give up too much of the goods. One of the six to ten moves in Elementalist is Elemental Form. So he could eventually get to the point where he could turn into Elements. Okay. But, yeah, Ving has no access to the ability to change his shape. Me, like, if fans are feeling what I'm feeling, it is a slight betrayal. This is why I want to bring it to the table. I'm not in Season 7, baby. I'm not settled on it. I don't want to betray anyone. I'm a big fan of shaking it up like that.

I think that it's, like, a good thing. I think also narratively it makes sense because he was having, like, issues, you know. Constantly. Yeah. Emotional conflict about changing into animals after he'd, like, been in the spirit world. Yeah. That trip fucked you up forever, Hank. Yeah. Good lord. And that's awesome from a narrative standpoint. Ving went to the spirit world one time and it changed him forever. Yeah. Just like camp. Yeah. When you go to camp, you touch a boob for the first time.

Yeah. I went to a poor kid's camp. What are you talking about? They said me because I was poor. Yeah, but okay. So, I personally, I'm a big fan of you losing shape-shifting. I think that's cool. I think it's cool, too. And I think it's impactful for both the character and the audience. Totally. I think it's a thing that Ving is going to struggle with. Yeah. Like, going forward. I don't think I'm going to lose by nature sustained because that's just forging. Yeah. It wasn't magic stuff.

It was just you picking up food. It seems like magic sometimes. It does, right? You just pick up a handful of dirt. There's free food everywhere. There's seeds in this dirt. I promise. Did you know you could eat spruce tips? Yeah, we know. They're disgusting. Cool. Okay. Yeah. Study Dyson's gone. Eye of the Tiger. So, Formcrafter, gone. Gone. Thing Talker, gone. Oh, no. Thing Talker stay. Yeah. Thing Talker stay. I can still do it. But you can't shape-shift into those things. Yeah.

Like, you can talk to rocks and plants, but you can't become rocks and plants. Oh, man. I don't really use that a lot. I'm always like, hey, raccoon, where'd he go? It could have been, like, the beach. Where is he? Yeah, totally. Like, you could pick up… You could just go to a tree and be like, what's up? Because everything has a spirit. Everything has a spirit in it. Actually, Billy… Sorry to interrupt.

Billy has a later move that allows him to talk to the fairy spirits that reside in things. Oh, cool. Oh, man. Are the fairy spirits different from, like, the spirit of rock? Oh, so cool. Yeah, yeah, yeah. Yeah, yeah. Yeah. Yeah. Yeah. Yeah. I think that should be a basic move, actually. Oh, sure. Really? You know what I mean? To give her more in her arsenal? Just… I just… Yeah. Yeah. Because, I mean, it is really… Like, it's literally just you can see and speak to fairies.

That doesn't seem like something that you should have to choose to do. That's almost the second level move of the, like, nimble move. Oh. Where it's like you can see and speak to urchins, and then it's like you can see and speak to fairies. To the spirit of fairies and urchins. If you guys… If you guys want someone to still be able to… Talk to stuff. But I wouldn't be able to talk to, like, the spirit of rock, for instance. No, I know.

I like that difference that I'll be talking to a rock, but you can talk to a rock if it has a… If it's a fairy rock. Yeah. That'd be cool. That's cool. Also, that's such a cool idea where it's like, this rock has a fairy in it. It's something that a kid would say. Yeah. And it's like, sure, kid. But, like, to Billy, there's a fairy sitting on the rock, like, don't believe you, huh? Well, yeah. And also, Ving would be like, no, I can't communicate. Yeah. There's, like, something else in there.

Should we keep that in an advanced move? Or should that be… I think that's Jessica's call. I would like to keep a basic move, actually. Cool. Yeah. Okay. So Billy can see and speak to fairies. That makes sense. Because that doesn't… Now that I'm thinking about it, it doesn't make sense as a thing that you'd have to, like, really work for if you're a fairy. Cool. Okay. So six to ten things. What else did you take? Chimera. Chimera, gone. Actually, it's kind of easy.

You basically just lose access to all of the shapeshifting moves, including form shaper, form crafter, chimera. Just make a note of the ones that you're keeping and losing access to. Anything shapeshifty, gone. Pretty sick. Big changes, season seven. And in terms of the classes that you're keeping as part of the spirit walker. I guess I keep sister stalker. Yeah, because that's how you got access to animal companion. If you're keeping animal companion. I want to be able to have the bird.

That's what the pendant is for. It's for calling on the bird or having a connection with the bird. I think then you still do have an animal companion. I think that I… You just have, like, a very independent animal companion. But in the situations where the bird shows up and you fight together, you would get, like, whatever bonus. Yeah. But it's probably not there all the time like it was in the last half of, like, season six. And honestly, now that time has passed, he's probably, like, older.

Because he was an adolescent, right? Well, yeah. And he's fighting in the elite squadron now. Right. He's been recruited. Thronebreaker was like, I'm gone. I'm going to go fuck stuff up. Yeah. So maybe he went with Thronebreaker. They're called the Anvil Crawlers. What? It's a type of lightning. Cool. Crawls across the top of the Anvil Clubs. Whoa. Yeah. I don't know. That's sick. I don't… Yeah. So he's just off having adventures on his own. Yeah. He's being trained. He's elite for us. Wow.

Wow. Wow. Wow. Cool. Cool. Cool. I love this bird very much. Me too. Yeah. And I like it being a little distant. Me too. Yeah. Because you've grown. He's grown. Yeah. And he's like the class of the squadron clown because he likes to perform. Yeah. He does tricks. Hey, guys. Look at this. Hey, guys. Look at this. Hey, check it out. Cloud Piecer's doing that thing that humans do when they fuck. I love that they are saying that they don't know what it is, but they know the word fuck. Okay.

So Elementalist. Yes. Yeah. That makes a lot of sense. That makes a lot of sense. Your basic move from Elementalist is Elemental Mastery. That's it. You get access to other ones. Later. Including Born of Fire. You are no longer harmed by the touch of fire, nor are you vulnerable to heat. Yeah. It's so cool. Whoa. Yeah. There's another one. Heart of Ice. You can walk easily on the ice and no longer vulnerable to freezing. Oh, my God. No matter how cold or slippery it gets. Friend of the Sea.

You can live, breathe, and move underwater with ease. I'm going there. That is so sick. Yeah. The ice one especially. Mm-hmm. Mm-hmm. Mm-hmm. That's fucking great. And there's also Nature's Fury. When you use the natural elements to deal damage, your damage die is a D10. So then using those elements rather than animal forms to get to that D10 damage. I like that. And that's like fucking pulling a rock out of the ground and firing it at somebody. Cool. Fucking like Avatar.

What were the other ones that I saw? Oh, one of the other ones. The Martial Artist. Martial Hero. Yeah. Martial Hero. So Martial Hero is like you're a monk, basically. It's all physical fighting. It's like perfecting your body. Like the first, the starting move for that is called Fight with Honor. Sorry. I just remembered how much you talked about Ving doing Qigong at the weekend. Yeah. And it's because I learned that Paul's been doing Qigong for years, apparently. Yeah.

He just does it on a rock. Which rock? I don't know. He just said a rock. Cool. So cool. That's the name of a rock, not a mossy rock. Yeah. So the starting move for Martial Hero, Fight with Honor, means you, get hold that you can spend to do cool shit during a fight. Block a blow meant for someone else. Break free from bonds. I'm never, or fists of fury are never unarmed. Your body and each of your limbs has a weapon. Yeah.

Now that the shape-shifting stuff is done, is Ving's body still messed up? It's still, yeah. It's still different? That's locked into his physical form. Right. So he's got gills. He's got crystal limbs. That kind of thing. Cool. He won't lose that stuff. Does the moss? Yeah. Does the moss act as a prosthetic now? Or has that hand grown back? It's like there's a crystal armature and the moss is over top. Oh, cool. So it looks like moss, but underneath it's like rock hard crystal. Yeah.

Is it a thing where you wear a glove most of the time so people don't see that your hand is like. Now that we're trying to be a little bit more. Yeah. Same as having the long hair over his gills. Oh, yeah. Just to be 100% clear. What fists of fury means is that you. For the purposes of actual fights and defy danger and stuff like that, you're never considered as being unarmed. Whereas like if Tuck had no.

If Tuck didn't have his axe and someone had a spear, you'd have to work to get past that spear. I have a spear that I carry with me always. Moving on. It's my cock. Yeah, we're aware. Yeah. Yeah. So that's. No, get away from me. It's my cock. I'm aware. I thought you were going for a spear. Yeah. Yeah. So is martial hero one that speaks to you? At all?

Because the way that I thought about it was martial hero would be an interesting idea or an interesting way of being trying to come to terms with the fact that he can't change shape anymore. So he's like developing fighting styles based off the animals. Yeah. So it's like, okay, how did I fight when I was an elk? And how can I like use that as a person? Cool. You know what I mean? Yeah. I like that a lot. Yeah.

And it is like the kind of thing where it's like you get broken up with and you start going to the gym. Yeah. Yeah. Totally. Totally. I actually imagine like a lot of like wherever you guys are living, you finding thing and he's just like meditating, doing those like weird breathing exercises. Like he's like flexing his abs and moving around. You're like, are you okay? And he's like, like Edward Norton from the first. Exactly. That's exactly what I was thinking.

But if you got to just a few minutes before he was like all slunched and like hanging out and like picking his nose. And then he hears the door open. Oh, hello, friend. Sorry. I was meditating. I was master. Tending. Meditating. I was meditating. Oh, I was meditating. Yeah. I think it's a really cool idea, but it is something that considers the fact that it's a very fighty thing. Most of it is fighting. Yeah. We don't really fight that much. I don't know.

It depends how you want the character to change, though. Yeah. Yeah. I mean, like, I'll admit that I am just I think martial hero is a cool evolution for Ving. I mean, there's one move that would be potentially very. No, it would just think it would just. Yeah. Introduce a new. Oh, okay. Is that why? No, no, no, no. There's one move that you don't have to pick, but it's called Buddy Movie. And it's sick. It's it's animal companion for a person. Oh, what?

You get a sidekick and they can, like, help you fight and defend and all that shit. You just get like, oh, my God. Nimble. Wait, can he make one of us his sidekick? No. Come on. We can do that. No. Just for like a trilogy. No, it doesn't work. It doesn't work. But it makes sense. Narratively. Remember, we're talking about mechanically. No. How people were like, hey, there's that God that called the storm and his two butlers that he traveled. Yeah.

I understand narratively, but mechanically it doesn't make any sense. Okay. But what about if it did make sense? Okay. Good point. No. Maybe. But it's also not one that you have to pick. Okay. So Sage. Okay. Sage. The starting move for Sage is called. Consult Sage. When another PC comes to you for advice about something important and you tell them what you honestly think is best, they get a plus one forward when following your advice. Sick. That's great.

At the end of a session, if any PCs benefited from the following advice, you get to mark XP. Whoa. We should ask him tons of questions. Oh, man. They're going to be so much bad advice, too. Yeah. It's a great idea. It's a great way to get a plus one forward. If you're like, you know what I think you should do? I think you should beat the shit out of him. He sounds like an asshole. And they're like, okay, cool. Plus one. Jump out a window. And you get access to moves like Fount of Knowledge.

When you Spout Lore about something no one else has any clue about. Take plus one. I know this work. When you encounter an interesting artifact, construction, or device, you get to roll plus wisdom and you get some interesting questions. Yeah. Sage might be a good choice. I like it. It sounds fun. Yeah. So it's basically just you are a wise person that knows a lot of things. Yeah. Well, and also in the spirit of moving forward, Sage is great. But do you actually like it? Yeah. Okay.

I think I do. Also, you could change it. Yeah. We can change whatever we want. Like, you know, nothing is set in stone. So if you're like, no, you know what? I do want Ving to just be a fighty guy now. You can always just be like, nah, change it. Let's change it back. The Fists of Fury. Yeah. So we can just go with two as well instead of three if you don't feel strongly about it. Oh, wait. We were going to do three. Well, why not? Sage and then Fists of Fury guy. Yeah. Yeah. You could do that.

Yeah. Cool. Oh, cool. So Ving is like a spiritual, has become this like spiritual monk. Oh, cool. Who calls on the elements to like fight. Great. That's awesome. Yeah. That's pretty tight. That's sick. And that's the spirit walker. Yep. Spirit puncher. Hell yeah. So the starting moves for those three are consult Sage, which is the one where when a PC. So when tuck or a Billy comes to ask you a question and see what you think you email Sage Latoura and then Sage Latoura will tell you exactly.

He lets you know what he had. I wonder if he'll give me his phone number. That'd be a lot easier. I don't have to use a computer. Hey, they use the move again. What do I do here? What do I do? What the fuck are you doing now? Who are you? How did you get this number? Hi, it's me. It's Ving. And then the starting moves you get from Marshall here are fight with honor. Yep. Which is really cool. Move. Fist of fury. Fist of fury. And then elementalist. The starting move is elemental mastery. Yep.

Great. Oh, dope. Yeah. Yeah. Cool. That that has a very cool like those moves paint a very cool picture in my head. Yeah, me too. Fighting with that water. Yeah. Fire. Yeah. But with honor. Yeah. I like that. And because I want to keep the elementary mastery because if I do have the crystal, that's my way of cheating. I think I can still master the elements that are existing on my body. Yeah. Yeah. Okay. So Ving's alignment. Yep. Do you think it's the same or do you want to change it?

I'm going to keep the alignment is good. Good. Cool. And are you going to do one of the new good ones? Are you going to do the. No, I'll stick with my own. Make someone or some help someone or someone grow. Yeah. And your racial thing. Do you want a new one of those? Or do you want the elf sage one? Because you seem to like that one. Yeah. Sorry. What was that one again? You have lived a long, long life. When you Spout Lore about historical events, you may roll wisdom instead of intelligence.

What's the martial hero one? The martial hero ones for elf are as long as you have chi left, you may defend with dexterity instead of constitution and hack and slash with dexterity instead of constitution. So as long as you have one point from fight with honor, you can use dexterity instead of strength for most things. Cool. Is your strength pretty high though? Yeah. You have plus two strength. Yeah. And your dexterity is plus one, but you have a debility in dexterity too. Oh, cause of the hand.

Yeah. Although that might be resolved with the moss. Yeah, probably. I think the moss is, I think skin. Yeah. I think any debilities that people have, those have been wiped away by now. Fuck yeah. Oh man. My diarrhea is gone. Thank God. No, that's still there. No. That's a debilitation, not a debility. Yeah. Duck has debilitating diarrhea. Yeah. We should get tested for parasites. Guys, we should. Yeah. Ever since we ate that, uh, yeah. Rock crab. Yeah. That sun warmed rock crab. Rock crab.

Soaked in, like, let me dip in the ocean. For flavor. We were fucking desperate. You know how many parasites live on the surface of the ocean? Me neither. Probably a million. Um, yeah. So which one of those do you think you want? The sage elf. Yeah. Sage elf. Cool. Which is, you just, you can, uh, Spout Lore about historical stuff with wisdom. Yeah. Tight. Oh, sick. Cool. All right. That is Ving. We did it. That was an hour. That happens. It's character creation. It's fine, man.

We're digging into stuff. Oh yeah, no, I know it's fine, but I was like, this is going to take longer than an hour. We're setting up the next half of our story. Yeah. Half of our lives. Yeah. Yeah. The next three years of games, probably. Sure, I'm getting hungry. Yeah, I am. You're right. Okay. Tacoma Dome. Mm-hmm. Barbarian. Mm-hmm. Still, culturally, a barbarian. Yes. Mechanically, something else. Who knows? Who can say? So what have you and I talked about? I don't know. We talk a lot, man.

What have you and I talked about? Stop being so disappointed in me. Stop being deliberately chaotic. So we talked about a couple things in terms of class stuff. Wait, do we want to make the whole thing? Because we could do Bard first, if you want. Let's figure out the secondary one first. Okay. So, Impervious. We're doing Bard for sure. So we're trying to think, of what second one? Yeah. And can it, could it, if I don't like any of these, could it potentially be Barbarian and Bard?

And just those two? Ooh. That'd be cool. Like keep my old, and do just that new one? I guess. But you wouldn't have access to like, as much. Talk simple. Okay. Potentially. Yeah, potentially. Yeah. We would just, we would be doing it differently than we would be doing, than we would be doing the other two. Mm-hmm. Which is fine. I'm also special, so that makes sense. Oh, God. Here we go. So, Impervious is all about being super tough. Impervious.

Your path in life is to face danger, head on, and defy it. That is pretty tough. Yeah. The starting move is Unbowed, Unbent, Unbroken. Which he's done kind of a lot. Yeah. When you prepare yourself to endure some hardship without fighting back, roll plus constitution. On a hit, you can either take half damage, or you can completely ignore one other I'll effect. That's kind of classic Tuck, where he just like walks into something, and it's just like, hit me. Yeah, exactly.

That's on a hit, any hit, seven to nine, 10 plus, whatever. But on a 10 plus, you can also defeat, expose, or frustrate your oppressor with your stubbornness. Yeah. Wow. That's so funny. Which is very much a Tuck thing. But they're just trying to hit you, and they're like, why won't you go down? So then the advanced moves are Bloody Ages. If I grit my teeth and accept a blow, do I have to like accept it willingly? Like, yes, daddy, please give it to me. Yeah. You have to go, I hear you do that.

So that sound that Tuck always makes me goes, Oh, like, oh, no, please. Don't hit me. Oh, boom. That's pretty funny as his Bloody Ages thing. It's just like, okay, you gotta take this hit. Okay, so how Bloody Ages works is if you take damage, you can choose to take a debility and negate the damage. Okay. So you can take up to six, debilities and negate up to six attacks. Cool. He hits me in the face and I shit my pants. Exactly. Take a debility to charisma on go.

He hits me in the face and I shit my pants. He hits me in the face and I piss myself. He hits me in the face and I barf. Yeah. So, like, this seems like a pretty tough move. Cool. I like that one. What's one of the other ones? Let's see. Strong arm. Strong arm is all about being really strong. Strong of arm. Strong of arm. Strong of arm. Strong of arm. Strong of arm. Strong of arm. Strong of arm. Strong of arm. Dumb of ass. Starting move is muscle bound. A move I think you already have. Oh.

Smash it. If I choose the strong arm specialty, I get to take two loads. Oh yeah. Yeah. You can carry more things. Yeah. You can carry more things. Just go laugh louder. Sorry. You guys are so serious. I'm just tired of loads. Unencumbered, unharmed, unharmed. Unencumbered, unharmed. Unencumbered, unharmed. Unencumbered, unharmed. Unencumbered, unharmed. Unencumbered, unharmed. Which I already have. And the armor thing, I would have the other armor thing. Yep. That's true. The upper hand. Yeah.

Strong arm is a lot of the stuff that you have as a barbarian. Interrogator, my love for you is like a truck, Samson. Nah. Yeah. This is what I already have. So I would keep the ones that I want anyway. Yeah. Yeah. I'm going to go with impervious and bard and keep some of the barbarian stuff. Yeah. Okay. So actually how that, is if you just choose two playbooks, you get an advanced move from one of them. Oh, cool. Yeah. So you can choose two and then just get an advanced move. Sick.

So you keep some of your barbarian stuff. Like everybody, you'll go through and choose the things that are integral and then you'll just get an extra move. Barbarian. Impervious. Yeah, impervious and bard. Imperve. Nice. You can just write perv. I'm perv. I'm perv. I am perv. How many more loads do you get with that? Yeah. I'm so glad that we don't worry about encumbrance so we never have to talk about how heavy things are. All right. Cool. So we know the things. Yeah.

Except that you get an advanced move from either bard or impervious. Sick. Yeah. All right. Let's start with bard. Well, we'll start with which barbarian ones you're keeping. Oh, yeah. Good call. Yeah. Um, so Herculean Appetites came in handy last time. Game. I think Tuck is like kind of the same guy in that regard where he's like really likes his friends. But it was kind of boring to like win everything. Yeah. I mean, like if you keep Herculean Appetites, it's always going to be a thing. Yeah.

When you're doing those roles. I don't think it's core to who he is. Yeah. I would agree. Especially since he resolved the revenge. When I would also agree considering you used it once. Yeah. Like used it in one episode of three years. Yeah. True. So yeah, I'd say you could get rid of that. I am going to keep unencumbered unharmed. Yep. Yeah. It's pretty key to Tuck that he doesn't wear armor. Muscle bounding to get rid of because I've never used it. What are you waiting for?

That is Tuck to a T, motherfuckers. You've been it's worked once, but it is a thing that you constantly try. Extremely important. Yeah. Yeah. Okay. Okay. Now advanced moves. There's so many still hungry. Never used it. Appetite for destruction. Don't even know what it does. It was the reason that you had barred moves. Oh, fuck. Yeah. Yeah. All right. It goes to 11 where I sing. That was your like destructive noise attack thing. Wide wanderer.

I've tried to use it so many times in unapplicable situation. I'm not going to take one. I'm going to go with the wide wander. Okay. War cry is very important. Yeah, totally. Mark of might when you take this move and spend some uninterrupted time. Literally never used it. Yeah. Healthy distrust. I'm going to keep that one. Yeah. Healthy distrust and blood for the blood God makes sense. Yeah. Okay. So barred. So starting moves. Bardic lore. Choose an area of expertise. Beast years. Of creatures.

Unusual. The dead and undead gods and their servants. Grand histories of the known world. Gods of their servants. So far my topic. Yeah. For tech. Okay. Um, great histories of the known world. Legends of heroes past. Oh, yeah. Guitar heroes of legends. Past. Oh, man. That's so fucking funny. If you change it to guitar. Yeah, I'm going to change it. Yeah. The pointers, fears or spells and magic.

When you first encounter an important creature, location or item, your call covered by your bardic lore, you can ask the GM any one question about it and the GM will answer truthfully. The GM may then ask what legend song or tail you heard that information in. Yeah. What a pretty fun move. This will be. Yeah, it is a fun move. Keep in mind your area of expertise is specific. It's not broad. So if it's like, if it is legends of guitar heroes past. Yeah.

I'm going to ask you questions about legends of heroes past. Nothing else. So what is that? It would be like, ooh, this, it said that this loot belonged to this great bard. And you can ask me a question about that part. So if I asked a question that was like, hey, the torch of McCall, that's a hero. Yeah, totally. Totally. I know the history of the heroes. Yeah. Like maybe he took had like trading cards when he was a kid where he was like, this is Omar the unbent. And he sleeps on rocks.

He sleeps on rocks. And he's like, I'm going to take a terrible back. Yeah. Okay. So then the history is the great histories of the known world is like historical events. Okay. But you have that history specialty already, right? Yeah. With a scholar, the sage, I mean, yeah. So maybe that's not as useful since you know about history. So I'll take that out dead and undead. No bestiary of creatures. Unusual tuck hates nature.

I think we all know we don't know that doc does so either gods and their servants or legends of heroes past.

Past what about what about this planar spheres or spells and magics oh I already crossed those out okay because it's do you feel like tuck notes about this I mean you have said a lot of stuff about the outer dark about um I mean I guess mostly the outer dark is what I'm thinking about spells and magics like he wouldn't know off the top of his head cool things about wizards he wouldn't know cool things about demons and other dimensions I think it just doesn't make sense for tuck totally I'm I'm just letting you know what those are and I could still try and do it with spell laws right absolutely yeah um but yeah do you guys agree that tuck wouldn't know those things yeah yeah so he would know about heroes because he was like totally a little boy that was like and this is my like voltron action figure yeah you would know the important people from from mccall's history yeah yeah and then gods and their servants would that be like could I talk about like icons and stuff and demons or would it just be like the god of the flame that's the only god what about patrons yeah yeah probably probably I mean it would be religions okay religions and important religious figures I guess I guess that could come in handy with like all the light guard stuff one of the advanced moves is you get another area of expertise so then maybe I'll start with legends of heroes past because it's like that stuff that tuck already knows about and then as we spend time in mccall maybe he learns more about gods and their servants yeah that's cool yeah you only get one yeah you just get one legends of heroes past bardic lore uh abdul just stuck his fist in the air like a freeze frame in a children's cartoon bardic lore um and I get to take one advanced move uh no sorry the other move you get access to is on the next page it's a port in the storm when you return to a civilized settlement settlement you visited before tell the gm when you were last here and I'll tell you how it's changed since then and we were going to do this when there's like areas of the city or even bars because it's like this is like tuck's homecoming right yeah we're going to do this one totally he's like oh yeah I've been to that bar I puked behind that bar exactly yeah very bar related yeah and then yeah you get one advanced move from either impervious or bard okay impervious bard and I picked a third one didn't I no you just chose you just went with barbarian right um so the advanced moves here are when you parlay with someone on a hit you take plus one forward with them kind of boring um choose a second area of expertise I could choose that right now if I wanted uh fount of knowledge when you Spout Lore about something no one else has any clue about take plus one knowledge already excludes tuck from that one a little help you don't want to be even slightly better at Spout Lore nah fine by me fine by me uh a little help for my friends when you successfully aid someone which we do all the time take a plus one forward as well yep you get a plus one forward to your next move well you remember that though that's the only thing oh yeah up to abdul bad memories yeah so I will take bardic lore bardic expert okay and I'll take the um gods and their servants cool cool uh that really doubles down on the torch of mccall well and the light guard yeah yeah totally cool I guess so yeah you know stuff about the god of the flame and you can ask me about specific things yeah fucking shit and I don't need Spout Lore anymore except well I mean you kind of do but it's fine you mean the podcast I have gotten too big for this podcast I'm gonna call it start my own podcast called abdul celery corner that would uh knowingly do very well it really would yeah so something to keep in mind again is that when it's when you first encounter an important creature location so like you would get one question about the torch of mccall you would get one question about the lighthouse okay you wouldn't get to keep asking them over and over okay that's fine uh and then let's go to impervious so starting moves unbent unbound unbroken when you prepare yourself to endure some hardship without fighting back uh roll plus constitution on a hit you either take half damage or you completely ignore one other I'll effect what is one other I'll effect um they're going to smash your guitar they're gonna do other shit okay poison you you know something like that and then there's that's the only move okay cool unbent unbound unbroken cool and then we gotta then the last thing we gotta do is your alignment and your race thing I want to keep it chaotic yep but do you want to keep it issue a convention of the civilized world or do you want a new one yeah okay um what about your racial thing um yeah I had wide wanderer before right or outsider outsider yeah um should we do one that's just like the opposite where it's like insider and I tell you a thing about the city that we're in I mean that's the same move yeah it's not different at all no it's a different name yeah okay because it also makes sense like you know as a bard now that he would be able to tell us all these things I'm not disagreeing with you guys I'm just saying that you have the option to change it just calm down sean let's is there anything that tuck does consistently that he's like I want to do this well let me tell you the two ones in it well let me tell you the ones for bard and impervious okay um um um bard is when you first enter a civilized settlement someone who respects the customs of hospitality to bards will take you in as their guest and impervious is that one kind of makes sense because you're coming home I know but it's not really your home anyways I mean you've never felt like a hometown boy yeah no one would take tuck in and be like you yeah they'd be like oh you it's back you're back I'm gonna tell you I'm gonna tell you all the ones for impervious that I think that makes sense even if they're not just human but for human it's when you suffer a debility take plus one forward to do anything other than fight back the halfling one I think also makes sense it takes only two days for you to recover from a debility or one if you're attended by a healer and the dwarf one which I also think makes sense is when you defend you cannot be moved if your feet are planted firmly upon the ground now I'm gonna stick with what I have okay yeah so I'm gonna call it the insider move though so that's like once per session you ask me a question about McCall again yeah okay cool yeah I like it and my alignment is still chaotic issue a convention of the civilized world so we're done character creation cool yeah we did it everybody our season seven characters have been created tuck has a gun now I just wanted you guys to put your gun away and where'd you get that thing I was tuck he got it when he got to McCall and he was playing with it and he fired it one time and it exploded in his hand and he has no hands his outsider move change he doesn't get experience anymore got a piece of metal lodged in his brain and he's dumber now dumber how even dumb in different ways okay cool character creation dunzo see you in season seven friends and so ends the tale of adventures three who tried the best they can though dumb and scared and lost they be for times abreast in revelry and though our journey may be like a conclusion we will not leave you without a resolution return next week to hear some more whilst you commute or do your chores and free yourself from the şu and gladly